1/30/2024 0 Comments Mame art files![]() Once that is done, RL will simply draw the background image, then your game window, and then your bezel image, one above another to the screen. ![]() RL will search for the background image named the same as the bezel image firstly, and if it is not found, it will search for any background image. If a valid bezel image is found, RL will search for a background image on the same folder. When deciding which bezel and background to use, firstly, RL searches for a bezel file on your bezel folders. You just need to understand how the bezel and background images are selected and organize better your bezel folder. The problem has nothing to do with any coordinates. It's currently on Windows 7 and I'm upgrading to Windows 10. I will provide a log, but I'm currently in the process of upgrading the OS on that system. You can see from this shot that the bezel is being drawn too big on the screen. I feel like I've tried every option imaginable within RocketLauncher and Mame.but no dice. ![]() However, on mine, the playing screen is just centered inside the black area of the bezel.Īs a second example, when I launch X-Men Children of the Atom, the bezel is on screen correctly, but the mame screen is slightly too large on the left and right and it cuts off portions of the artwork. If you look at some of the bezels for space invaders, there are sections that should overlap the playing screen. 181 screen doesn't change size to match the bezel surrounding it. When I launch a game (let's say space invaders), the bezel does appear and I can cycle through the varying bezels available. Everything works quite well and I really only have one nagging issue. I read through all of the Bezel issue threads back to 2015 and didn't find the answer to this question so I'm hoping one of the genius posters here can help me out.
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